Friday, December 10, 2010

Modeling

NURBS, polygons and subdivision surfaces (or SubDivs or SubD's) are available in Maya.
Polygons are a widely used model medium due to its relative stability and functionality. Polygons are also the visualization bridge between NURBS and SubDivs. NURBS are used for their ready-smooth appearance and respond well to deformations in the Dynamics Workbench. SubDivs resemble a combination of both NURBS and polygons, but they are actually just a smoothed mesh.They are ready-smooth and can be manipulated like polygons, resulting in a model of many objects including hands, faces, and other multi-topological constructions. Maya hair tools cannot be applied to subdivision polygons without previous conversion.

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