In this tutorial will explore using Maya ncloth to create Glass Shattering Effect.
Step : 1 - Let’s start by creating a polygonal plane with the default setting
Step : 2 - Using the cut face tool cut the plane randomly,
Depending on the chunks you need…something like this
Step : 3 - Select the Plane , Polygon -->Mesh -->Triangulate
Next, select all the Edges & detach component, Edit Mesh -->Detach Component.
With this all the vertex / edges will be spiltted
Step : 4 - Select the Plane and make it a nCloth Mesh. Then,
nDynamics --> nMesh --> Create nCloth
by doing, nclothShape node and nucleus node will be created for the Plane.
In the nucleus node, set the gravity value to '0'.
Step 5 : - Extrude the plane by selecting all the face, to make it thicker like a glass material
Step :6 - Create a Sphere and make it a Passive Collider
Next Translate in Y : 1 and set a Key at frame 1
At frame 24 set key to Translate Y : -1
Now the sphere is animated in Y direction.
Before playing the animation ,select both the objects , create New ncache
Ncache --> create New ncache
That’s it…
Play the animation…use mental ray dielectric Material as a glass shader….
Final Output :
I hope you all like this post.
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