Friday, December 10, 2010

Dynamics and simulation

Maya features a particle system for handling masses like steam and water drops. Dynamic fields allow adding gravity, wind and vortexes, allowing for effects such as blowing leaves or even tornadoes. Special tools give artists the ability to brush and style particles like hair and fur. This module is a direct evolution of Wavefront Dynamation.
An artist may create rigid body geometric objects which collide automatically without explicit animation, as well as soft body objects which can ripple and bend, like flags and cloth.
Maya effects are built-in programs that make it easy for users to create complex animation effects such as smoke, fire and realistic water effects, with many options and attributes for tuning the results.
In version 8.5 a powerful cloth simulator called "nCloth" was added, allowing users to simulate cloth with control over aspects such as self-collision and interpenetration. The cloth objects can be modified to behave as rigid or soft bodies.
In version 2009, "nParticles" were added, offering a new particle simulation system (based around the same system running 'nCloth'), in addition to the original particle system available in Maya. This addition was similar to the inclusion of "nCloth" alongside "Maya Cloth", insofar as it did not take the place of any existing dynamic tools, despite being newer. (see 'Unlimited Features' below).

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