Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Friday, December 10, 2010

Modeling

NURBS, polygons and subdivision surfaces (or SubDivs or SubD's) are available in Maya.
Polygons are a widely used model medium due to its relative stability and functionality. Polygons are also the visualization bridge between NURBS and SubDivs. NURBS are used for their ready-smooth appearance and respond well to deformations in the Dynamics Workbench. SubDivs resemble a combination of both NURBS and polygons, but they are actually just a smoothed mesh.They are ready-smooth and can be manipulated like polygons, resulting in a model of many objects including hands, faces, and other multi-topological constructions. Maya hair tools cannot be applied to subdivision polygons without previous conversion.